![]() My graphic card is quite old so I can't drive the latest software. Great! I mean there's so many options at the moment on the software market that it's almost impossible for me to choose. As they pretty much all use the same interface, just like Antimony, it's easy but sometime confusing to go from one to the other. What I like about FloodEditor is its nodal editor. NodeBox is similar to Processing but quite easy to play with. The goal here is to explore two software. All modeling regardint the Final project will be hosted on the same page to prevent further confusion. I'm in the middle of rethinking my final project so I have no interest in trying to model that specific project. I will now briefly explore 3D desing with FloodEditor and Autodesk 360. I'm fairly experienced with Inkscape but because I repeat the same operations weekly, I'm still relying on tutorials to understand functions. Actually It took most of a mornig to work on that project. I'm placing all my parts together and optimizing space for the material. This is adjusted to my material size, so 0.435mm. Here, I'm making the press-fit connector that will connect my 8 part jig. I end up with 60 perfectly alligned notches. So now that I have an array of circles on my path, I combine the two using Difference function, and having the path in the back. So if you need to create a radial tile, you need to use theses settings ( I need 60 notches, so 60 circles.) Here's a tutorial video for radial patterns Instead of pursuing that direction, I decided to use the Create Tile Clone function. But after trying and following a nicely written tutorial, it failled big time. To do so I will create a pattern along the path using the dialog of the same name. Now I need to have concave slots where the wire is placed on the jig. Once joined, I remove what I do not need. So converted my two shapes to path and joined them using UnionĪt the moment, there is no filling, just a 0.1mm path. My goal is to make a jig for making paper lanterns. Starting with Inkscake, I merged two shapes to make the body of my piece of work ![]() I also played more with Flood Editor, with Inkscape to prepare a project for Week 3 beacause at the time writing this, I'm a week behind. Ok so this time arround, I decided to play with Fusion360 because we have free licences and I was amazed how efficient it is. I fundamentaly think that Fab Lab software your be simple and as cheap as possible (accessible) just like labs so users can work at home and make at the lab. I dont want people at the lab to crack a software. I do not need to spend 10K$ on a licence. Much like a ICBM when trying to hunt a turkey. Now I rarely use OpenSCAD if I need filets mostly because there is in my view much simpler ways to do so.Ī note on SolidWorks and why you will not find anything done on SW. I have experience with OpenScad which I use as much as I can when I need simple things. When I last started my FabAcademy in 2015, I had a fair knowledge of 2D / 3D design and played with Antimony, Sketchup (my favorite tool at that point), Rihno for mac and Flood Editor (which I find very interesting).
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